CREDITS: 18 points
Pre-requisite: COSC 242.
This course takes a practical, hands-on approach to making games. We will design, prototype, implement, polish and complete games over the 6-week course. How do we implement a game in a set time frame? How do we ensure its quality? What sets successful developers apart from everyone else with a good idea? Topics will include, but are not limited to: programming, project management, game design, visual design, and case studies from the industry.
This course is designed to introduce students to the multidisciplinary nature of computer game design, with the emphasis on technical skills and group work.
First game: 11%
Game design: 11%
Game prototyping: 11%
Final presentation:: 6%
Final game 34%
Final examination (2 hours): 20%
Note that the internal assessments may change.
Please note: students wishing to take this course will need to have a strong background in computer programming. If you are interested in taking this paper it is important to apply as early as possible.
Contact CISaustralia For Syllabus